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Since the engine runs at 25 frames per second, a single piercing missile with 0 ND (and a big enough hit box/slow enough movement) could hit 25 times a second on an enemy. If a piercing missile has 1 ND, it hits every other frame, 2 ND is every 3rd frame, and so on. If a piercing missile has 0 ND, it can hit every single frame it is currently passing through an enemy's or player's hit box. The ND number is the amount of frames a missile has to wait before hitting again. An arrow, a spell, anything that isn't a melee "slap" carries a stat called next delay (ND for short). Just about every non melee attack in the game uses Diablo's "Missiles" system. Modifiers for weapon damage are applied as follows:ġ: Ethereal Bonus (25% base damage on weapon)Ĥ: %Physical Damage, this includes %EWD from items, %damage from skills / passives and buffs and str/dex factor, which are all ADDED up into one big multiplier (%dmg = %EWD + %physdmg + %dex/strbonus)ĥ: Deadly Strike (if it rolls successfully, x2 all damage up until this point)ħ: +Flat elemental damage from weapon/gear/skills.
